America has a gun problem. According to a Small Arms Survey in 2007 , 88 out of 100 Americans own a gun. That’s worthy of world domination. And after the latest elementary outbreak of gun violence in Sandyhook, Conn., questions continue to raise about the connections between guns, violent video games, and our American youth. Here are some images from an on-going project involving America’s young guns.
One mother I spoke with regarding the project declined to take part, but mentioned a story about her son. He was never permitted to play with toy guns. He wasn’t ever exposed to them in their household or on television. And she was unaware about any activities involving toy guns at their friends’ homes, but as soon as he reached a certain age where he began to develop his own personality, walk and make decisions on his own, something became apparent. When they would stroll on the beach or trek in the woods, the boy was instantly drawn toward sticks. These inanimate objects took on a life of their own. They became his toy guns. To this day she refuses to buy him any of these colorful plastic pieces.
When the United States military encourages their soldiers to play violent video games while on leave, and as the advent of drones is taking presence above foreign skies, it is intriguing how large the gaming industry has become. Not only is it exciting, competitive and imaginative, but it is also a fantasy world without consequences besides GAME OVER. From Mario Brothers to Grand Theft Auto, there has been an incredible evolution, blurring the lines of reality. America’s youth are also hooked.
For more, please visit America’s Gun Culture